Hello everybody! Welcome back to another article about Earth2. Today we will be talking about Civilians, and how they work. Without further ado, let's get started!Â
So, to start, we currently have 4 different types of civilians; the E-ther Reckoner, the Cydroid Technician, the Raid Commander, and the Geologist. They are all very different, which different skills and abilities. There is also three different factions; Space Force, Rebels and the Egyption Gods. The Space Force civilians are the worst, taking the longest time to unlock certain abilities, with the Egyptian Gods are the best. 1 E-ther raided is 1 raid team experience point. (Points are split evenly between applicable civilians) If you do not give your Civilians Red energy, (gained from raiding) they will start 'wandering' and will not do their jobs until you give then more Red Energy.
The E-ther Reckoner is the first civilian that can be synthesized as part of the raid team. It can automatically start the unloading of E-ther when activated, with its time that it takes to start the process decreases the higher its level. It takes 75 E-ther to synthesis. and costs 4 red energy a week.
The Cydroid Technician is the second civilian that can be synthesized as part of the raid team. It can automatically start the charging of cydroids when activated, with its time that it takes to execute decreases the higher its level. It takes 75 E-ther to synthesis. and costs 4 red energy a week.
The Raid Commander is the third civilian that can be synthesized as part of the raid team. It can automatically start the raiding of cydroids when activated, with its becoming more efficient the higher the level, being able to raid more properties.They can also abort raids, stopping a cydroid from raiding immedialy, returning to base. The prices are on the info table to the left. It takes 75 E-ther to synthesis and costs 4 red energy a week.
The Geologist is a bit different from the other civilians. It allows the player to see how much resources is being produced and stored on a property. The level of the geologist impacts which resources it can see being produced and stored. For example, a Level 2 geologist can read discovery tier 2 and below resources. 3 O.U. stored on a property equals 1 experience point. It takes 10 E-ther to synthesis and costs no red energy a week, and you don't even need to synthesise any other civilians on that property.
That's it for today's article! I hope you can use what you have learned to automate your cydroids, and find out how many resources you are getting. If you haven't already, you can check out our other article, My Top 3 Ideas for Earth2. I hope you get good luck raiding!